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Old 23rd Dec 2007, 04:41 AM   #1
Lewis
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Default Animal - Dielectric

Hi there !

Just playing with Dielectric node in LW these days . Model is not mine (read credits - i got model directly from modeler) but i did little remodeling on it and surfacing, scene, renders. I'm including 3 different colors ?

cheers
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Old 23rd Dec 2007, 07:04 AM   #2
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It's amazing how much that looks like glass.

I like the green one best.
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Old 24th Dec 2007, 09:59 AM   #3
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woa! that's cool,
I am just learning nodes, is that a special preset in LW? Where is it , I have to find that . . .
How useful is that in a scene render were there are lots of glass objects?
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Old 24th Dec 2007, 10:25 AM   #4
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That is seriously neat!
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Old 24th Dec 2007, 10:32 AM   #5
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Well that's a horse of a different color ...common, someone had to say it

Great stuff, amazing what people are doing with nodes these days
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Old 29th Dec 2007, 03:18 PM   #6
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Thanks guys (sorry for late reply i was on the 7 das trip ).

gpdesigner - this is just Dielectric materila in Nodes plug into "material" of defult LW surface preset (grey 192,192,192). Key thing is to build object to sclae and adjust dielectric IOR (1.66 here) + proper absorption since it's based on model size so you+ll have some tweaks to fine tune it .
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Old 29th Dec 2007, 03:36 PM   #7
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That's seriously awesome Lewis So lifelike!!
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Old 29th Dec 2007, 03:37 PM   #8
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Wow! I love these images! I'm just starting with the Node Editor, and the dielectric node, among others, looks rad (yeah, that's right - I actually said "rad." Some of us are still keeping the dream alive, thank you very much! . . . . What dream that is, exactly, I don't know. Oh dear, pretty soon I'll be walking around with a mullet wearing zubez! . . . AHH!)

Anyway, great models!
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Old 29th Dec 2007, 03:44 PM   #9
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Quote:
Originally Posted by Rigel View Post
It's amazing how much that looks like glass.

I like the green one best.
I agree on both counts.

Nice work Lewis.
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Old 2nd Jan 2008, 04:36 PM   #10
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Lewis doing organics.... that's amazing in itself



Great work Lewis, as others have put they really look glassy
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Old 2nd Jan 2008, 05:03 PM   #11
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Cool... how long does that take to render?
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Old 3rd Jan 2008, 12:06 AM   #12
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Quote:
Originally Posted by MattMan View Post
Lewis doing organics.... that's amazing in itself



Great work Lewis, as others have put they really look glassy
Heheeh matt, you'd be surprised how much non-ca rprojects i had last year (80% of them) .

tommywright - It's around 6 hours but on bigger resolution than you see here (i could use little less AA to speed up but it was overnight renders so I didn't care about optimizations/redner time) .
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Old 30th Jan 2008, 04:09 PM   #13
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Very cool, I've just started playing with the dieletric node, just need to get the render times down a bit and it will be pretty usefull.
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Old 30th Jan 2008, 04:17 PM   #14
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Hehehe doug, yes render times are always problem no mattr what I render I'd liek it to be faster . Currently it's nice thing to know that I always can go buy faster 4,8,16.. core machine .
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Old 30th Jan 2008, 04:25 PM   #15
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Very true! Lightwave doesn't need to speed up, we just need faster machines.

Quote:
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Hehehe doug, yes render times are always problem no mattr what I render I'd liek it to be faster . Currently it's nice thing to know that I always can go buy faster 4,8,16.. core machine .
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Old 30th Jan 2008, 04:59 PM   #16
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Quote:
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Hehehe doug, yes render times are always problem no mattr what I render I'd liek it to be faster . Currently it's nice thing to know that I always can go buy faster 4,8,16.. core machine .
8 & 16 core machines? Really? Do you just get a double Quad core setup? (Maybe I shouldn't ask, because then I'll start drooling and think, "Upgrade . . . ?")
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Old 30th Jan 2008, 05:06 PM   #17
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Yep Dual Quad or 4*Quad (Xeons) . There is even 32core machines today .
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Old 30th Jan 2008, 05:10 PM   #18
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Quote:
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Yep Dual Quad or 4*Quad (Xeons) . There is even 32core machines today .
Really? Sweet . . . . Drooling . . . . (Note to Self: "Must not upgrade computer! Must not upgrade computer!")

So how much are they again?
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Old 30th Jan 2008, 07:24 PM   #19
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It's not the price of the 32 core machine that hits you; it's the cost of the industrial cooling plant you need your town to install to keep it from melting on you.
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Old 30th Jan 2008, 07:53 PM   #20
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Quote:
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It's not the price of the 32 core machine that hits you; it's the cost of the industrial cooling plant you need your town to install to keep it from melting on you.
Hahaha! Just blow on it a lot!
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Old 1st Feb 2008, 04:26 PM   #21
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Realy nice! I never managed to get my class stuff to look just right. But this one looks extreamly good.
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