Go Back   Foundation 3D Forums > Creative Works > Works in Progress
FAQ Members List Calendar Mark Forums Read

Works in Progress Critique works in progress, 2D 3D and animations

Reply
 
Thread Tools Display Modes
Old 7th Jun 2017, 01:42 AM   #1111
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

Subdetail on the flat part. Shrug. Looking at it I should have done some elevation changes like some insets or bevels or something. Meh. Kinda feeling meh about it all as well looking at the whole ship renders I sorta want to shrink the head and narrow up the wing spread. Maybe time for a break from it.





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 7th Jun 2017, 06:47 AM   #1112
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

Small update as I seem to have not been able to focus on this for any real long length of time, that or Im just in slo-mo mode!

I destroyed the center stuff in that flat area to drop the height some to give some more eyeball stuff I also raised up some panels around it to integrate it more. AAAANNNND the only other thing was collapsing the one spine optimizing it and putting detail in there. I am thinking of a obs room there for ship visuals and maybe a good place to sit and eat your live worms (gagh ) and some nice vintage of blood wine while you leave the system you just obliterated or burned.



__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 8th Jun 2017, 03:18 AM   #1113
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

That little obs room.




__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 11th Jun 2017, 08:30 AM   #1114
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

Misc panels on more bits of ship and other small stuff. Did some full ship renders for the heck of it.









__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 12th Jun 2017, 03:50 AM   #1115
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

As I work up details I am starting to think the pod things (figure they would be the ship's bussard collectors) are starting to look a bit messy in relation to the rest of it. Then again I am a bit meh about the new plating on the BFGs. I have considered getting rid of them and making the superstructure as a raised platform for the disrupters closer into the hull. (topside it would be the ones near the dome) The BGF emitters are of course temp as I would build something that fit the area better than spiked green tubes. I have also been considering matching the old TOS~TMP hull colors as green only showed up on the BOP and latter TNG eps before it was canonized prior to in ENT. Odd thing is getting that right tone of gungy gray.





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 12th Jun 2017, 04:05 PM   #1116
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

Some doodahs. and a view of the before. Just looking at ways to make this area less a mess of cyl cans.




__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 13th Jun 2017, 11:02 PM   #1117
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

New internals for the mega guns and some other stuff.




this one is a game of spot the mesh error.



Ended up with the connie cause it was in the files.
__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 17th Jun 2017, 02:21 AM   #1118
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

Detailing those wrist sensor pods.





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 17th Jun 2017, 06:45 AM   #1119
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,439
Default

Look Enterprise, you're about to get your butt kicked!

The sensor innards look nice.
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 17th Jun 2017, 10:03 PM   #1120
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

More stuff on those sensor things. Bit of a pain in the ass to intersect all these bits.









__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 19th Jun 2017, 04:44 AM   #1121
Madkoifish
Premiere Member
 
Madkoifish's Avatar
 Gallery
3DS Max Illustrator Corel Paint Paint Shop Pro Photoshop After Effects Premiere
 
Join Date: Feb 2008
Location: up someplace uncomfortable
Posts: 4,363
Default

Another small update. Mostly working out how things fit together. The plating image I am debating on as I am not fully convinced.





__________________
"The individual's rights will be protected only so long as they do not conflict with the state.", Quinn
-= BLOG | WIP BLOG =-
Madkoifish is offline   Reply With Quote
Old 20th Jun 2017, 10:01 AM   #1122
The Animaniac
Premiere Member
 
The Animaniac's Avatar
 Gallery
Cinema 4D Poser Vue Photoshop Digital Fusion
 
Join Date: Dec 2007
Location: Vienna / Austria
Posts: 295
Default

Gorgeous Artwork, i love this Ship!
The Animaniac is offline   Reply With Quote

Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:07 PM.


2006 - 2013 Foundation 3D