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Old 12th Mar 2008, 12:47 PM   #1
Amras
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Default Game Related - B5/X3mod models

Hi, because of the amount of models i made and make for our B5mod i will show all my models in this Thread.
So i don't have to start a new one for every ship or station.



Today i found that the Polycounter of C4D doesn't work correct if symmetry objects are in the scene. The Counter shows a bigger number of polygons than there are.
So i have to overwork most of my models and add more details.^^

I started with my Centauristation today.
It has 16906 quad polygons now.

Hope you like it.
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Old 12th Mar 2008, 01:46 PM   #2
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Ahh that's quite a cool progression from the station we see in the series. Even if we only see it for about 2 seconds
Nice work! Your Minbari models were great, I remember, so I'm looking forward to seeing more.
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Old 12th Mar 2008, 03:19 PM   #3
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Thank you Meurig!
If they ever use an Omega in TLT, i hope it will look as good as your Version.


Here is my version of the Balvarin. I have to add more details again.^^
10603 square polys at the moment.
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Old 15th Mar 2008, 08:05 AM   #4
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What is B5? I do not know what their talks here.
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Old 15th Mar 2008, 09:29 AM   #5
rive
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I think it is Babylon 5, an old series about a space-station, which was quiet good
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Old 15th Mar 2008, 04:13 PM   #6
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Amagon and Rive: http://www.imdb.com/title/tt0105946/
Babylon 5. Was aScifi show. the first with all CG visual effects using Lightwave. Way back 14 years ago. It's what got me interested in learning Lightwave.
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Old 17th Mar 2008, 10:52 AM   #7
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Quote:
Originally Posted by Treybor View Post
Amagon and Rive: http://www.imdb.com/title/tt0105946/
Babylon 5. Was aScifi show. the first with all CG visual effects using Lightwave. Way back 14 years ago. It's what got me interested in learning Lightwave.

Seems like only yesterday that I was looking forward to it appearing on CH4.....


And on the Cent base - its a great design there, top class
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Old 25th Apr 2008, 12:19 PM   #8
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Quote:
Originally Posted by Treybor View Post
Way back 14 years ago. It's what got me interested in learning Lightwave.
Me, too.

And thanks, Sean...you just made me feel really old.

Okay, older.
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Old 17th Mar 2008, 05:55 AM   #9
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Nice work! Do you have a thread on ES? Or are you on the TXU/AD forums?
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Old 17th Mar 2008, 10:06 AM   #10
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Thanks!
Yes it is Babylon5.

Well, i don't know what ES or the other Forums are.
We have our own page for the mod.
http://b5.hc-gamer.de/
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Old 17th Mar 2008, 10:24 AM   #11
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Quote:
Originally Posted by Amras View Post
Thanks!
Yes it is Babylon5.

Well, i don't know what ES or the other Forums are.
We have our own page for the mod.
http://b5.hc-gamer.de/
Nice, will check it out.

ES = Egosoft
TXU = The X-Universe
AD = After Domination

TXU and AD are big modding communities.
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Old 17th Mar 2008, 12:19 PM   #12
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Thanks again!


Quote:
Originally Posted by apollo View Post
Nice, will check it out.

ES = Egosoft
TXU = The X-Universe
AD = After Domination

TXU and AD are big modding communities.
OH yes. ^^
We have a thread in the german and english Ego forum for X3scripts and moding.
Sadly our threads in the english and german forums have drifted a long way down the forum pages.
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Old 17th Mar 2008, 10:11 AM   #13
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Outstanding work.
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Old 23rd Mar 2008, 11:15 AM   #14
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Here are my Vorlon models:

The fighter has around 5k polys.

I made some non canon ships, because we need more ships for the mod.^^

*edit: And we have a new video in our downloadsection:
http://b5.hc-gamer.de/index.php?mod=...n=view&where=6
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Old 28th Mar 2008, 12:32 PM   #15
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Ok, i added some details to the balvarin.
Around 30k polygons now. (triangular)

And a pic of my Ipsha Warglobe.
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Old 28th Mar 2008, 12:39 PM   #16
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I'm still not sure of the design of this one, never was 100%, but the model looks nice and tidy
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Old 28th Mar 2008, 12:43 PM   #17
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The Ipsha?
Yes, there a just a few scenes with it, in just one episode.
My first model has too much "arms" for example.^^
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Old 28th Mar 2008, 01:25 PM   #18
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I meant the Balvarin actually

Cheers!
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Old 28th Mar 2008, 03:12 PM   #19
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Ah yes.^^
Well i totally agree.
I think it doesn't really fit the centauridesign. But now it's "canon" so i have to build it for the mod. (But not without a few modifications )
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Old 3rd Apr 2008, 06:07 PM   #20
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This is my Version of the Morshin-carrier.

It has 24689 polys.(triangular)
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Old 7th Apr 2008, 12:01 PM   #21
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Ok, here is a test for the ship size of the Neroon and the Morshin. I have to check the Hangar size too.^^
(The Neroon in this pic has not the newest Version of the texture)

Sorry, i don't know who made the Sharlin model! Mabye someone can tell me his name.
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Old 7th Apr 2008, 12:03 PM   #22
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I must say that your models look really good. I wish I could make this kind of stuff. Working on it but stil need a lot of work...
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Old 7th Apr 2008, 03:36 PM   #23
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It's like gardening. You will never come to an end.^^
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Old 23rd Apr 2008, 05:59 AM   #24
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This Vorchan is a co-operation of Lc4Hunter and me.

It has 18284 polys.

The "nose" isn't perfect but after 3 trials and hours of work i gave it up to start a new one.^^
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Old 23rd Apr 2008, 09:38 AM   #25
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Can wait to see it tetured.... Nice work on all your models so far....
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Old 24th Apr 2008, 03:27 PM   #26
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Thank you.
Here is a pic with a texture.
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Old 24th Apr 2008, 07:33 PM   #27
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the first one ,that is great, i like it so much
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Old 25th Apr 2008, 01:50 PM   #28
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Is it bad when you think back and say "14 years, damn I remember watching the pilot when it first aired, now I feel old...." And I'm only 23
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Old 25th Apr 2008, 01:51 PM   #29
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You have to admit though, for 14 years ago they really raised the bar in what computer generated graphis could achieve.
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Old 25th Apr 2008, 03:20 PM   #30
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yes....very old...
Oh I'm 27 what am i? dead?

back to topic:
@kevinbk
Thank you!
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