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Old 24th Oct 2012, 02:33 PM   #1
rustythe1
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Default Movie & TV Related - USCSS Prometheus

Well as i said in another thread i had been pulling together enough reference to make a start on my next mega model headache (i like to stretch my skills!)
so starting with what i think will be the hardest part, here are one of the 16 feet that will need rigging, it would have been along earlier but it took me ages to work out what and where all the moving parts were, it would seem there are a large number of useless parts that have almost no purpose (although i figure its a complex damper system that has been a bit over done) so here is that start!
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Old 24th Oct 2012, 03:01 PM   #2
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Cool, I'm glad someone is finally making this mesh. I will definatly subscribe to this thread.
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Old 24th Oct 2012, 03:02 PM   #3
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Excellent start!
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Old 24th Oct 2012, 03:13 PM   #4
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Subscribed !!
If its anything like your Event Horizon or MH53 then we are in for a treat. Looking forward to see how this goes.
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Old 24th Oct 2012, 03:20 PM   #5
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Impressive start…would be interested in seeing some wires, that’s if you not mind….
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Old 24th Oct 2012, 03:39 PM   #6
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Subcribed!!
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Old 24th Oct 2012, 04:32 PM   #7
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Go for it
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Old 24th Oct 2012, 04:57 PM   #8
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...big things have small beginnings! This is a great one though!
Love it as well.
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Old 24th Oct 2012, 05:06 PM   #9
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That is some very beautiful modelling work all ready, Rusty. This is going to be a treat to watch.

I'm wondering if you have access to being able to work with instances? It seems to me that 16 identical landing gear on a ship would be a great place to use instancing.
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Old 24th Oct 2012, 05:46 PM   #10
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I'll sub just to watch Rusty work.
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Old 24th Oct 2012, 05:50 PM   #11
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Looks a good start to me, watching this thread with everyone else
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Old 24th Oct 2012, 06:19 PM   #12
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thanks everyone, and yes i have LW 11, i will be using either instances or clones, clones will be better for the resources but it depends on how the geometry comes along, so far i am managing to economize quite well (something that has passed on from all the 3d print i am doing as you are limited on polycount at most sites, which i found is not the printer but the software that checks the model beforehand)
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Old 24th Oct 2012, 06:20 PM   #13
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Add me to the watch list. With this kind of detail already, it's going to be one heck of a beast.
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Old 25th Oct 2012, 01:00 AM   #14
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I assume you're getting the detail from screen shots? Amazed at how you work it all out
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Old 25th Oct 2012, 05:11 AM   #15
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This should be fantastic !
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Old 25th Oct 2012, 05:43 AM   #16
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Now those I call details. o0

Could we see a wire please?
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Old 25th Oct 2012, 12:29 PM   #17
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Quote:
Originally Posted by Roger Grein View Post
...big things have small beginnings! This is a great one though!
Love it as well.
Well said!
I´ll be watching closelly.
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Old 25th Oct 2012, 12:45 PM   #18
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Nice start. Ready for more.
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Old 26th Oct 2012, 11:08 AM   #19
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Quote:
Originally Posted by Ideas Unlimited View Post
I assume you're getting the detail from screen shots? Amazed at how you work it all out
you are correct, i ripped the play 3d special edition extras disc and there is a ton of high res cg WIP stuff on there, the MPC stuff shows some good play throughs of the landing sequence and how all the flaps on the engines move about, at first i thought the gear actually came down but after a few close watches the gear just spins outwards (which actually rasises it a little), the dampers move down and then the side panels pull upwards like a telescope, but the motion was so slow you hardly see it happen as the ship is dropping faster than the plates move up,
to keep you entertained, some wires as requested
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Old 26th Oct 2012, 12:06 PM   #20
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You know, I think some of my finished models have less detail than your one foot!
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Old 26th Oct 2012, 12:09 PM   #21
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Nice clean work. Not that you have to post your wires but it sure is a treat.
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Old 26th Oct 2012, 02:08 PM   #22
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Quote:
Originally Posted by Starbase1 View Post
You know, I think some of my finished models have less detail than your one foot!
thanks, thats because they are a major point of interest of the model, you can see from the wips of the original they thought so too (some of the previz stuff has the gear almost fully modeled and just a few blobs for the ship) the cargo part and bridge will be my main areas of detail too (good that there is also a close up of the folding window screens sequence on the extras too!)
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Old 26th Oct 2012, 02:48 PM   #23
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Very impressive detail!
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Old 26th Oct 2012, 03:50 PM   #24
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Good start rusty, it's looking very cool.

As a matter of modelling tidiness you've got a lot of poly wastage going on already though, which'll make the finished ship unloadable if you carry on at this level!

For example, it looks like you've multiple edge divisions on your bevelling where one bevel would do, and then other larger areas have segmentation anyway meaning the model won't stand up to being seen so close that the 5 edge bevels are worth it.

In the interests of tidiness - not to mention converting it to other packages! - it'd be cleaner to quadrangulate all the n-gons you've got going on too.

This is going to be one of those threads which gets thousands of hits, you can tell that immediately!
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Old 26th Oct 2012, 05:43 PM   #25
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then i have tricked you well most of the model just has one rounding poly, some areas i bevelved in slightly to remove smoothing errors,
but yes, i realised there was some areas where i could have more segmentation, i was waiting until the leg is complete to see the overal geometry, i have approached my moddeling slightly differently this time, usually i cut models together as i go, but this one has a lot of intersecting parts at the moment, later it will be a lot easier to disect and alter.
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Old 26th Oct 2012, 06:53 PM   #26
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Thanks for the wires!
It is always interesting to see how others are making details. And wires are showing a lot of that process.
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Old 27th Oct 2012, 03:57 AM   #27
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And now, showing a little more leg, unfortunatly i am off for a weekend away now, but maybe there will be a little more at the end of the weekend
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Old 27th Oct 2012, 07:13 AM   #28
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Quote:
Originally Posted by rustythe1 View Post
And now, showing a little more leg, unfortunatly i am off for a weekend away now, but maybe there will be a little more at the end of the weekend
Groan!

It looks good though.
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Old 27th Oct 2012, 07:24 AM   #29
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X16
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Old 27th Oct 2012, 11:52 AM   #30
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Nice Legs! if you forgive my engineering parlance

on the top of the leg, 2 of the bolts are to close to the edge and are showing thru

bit of a nit pick, but for the seam between the bolted sections.. there wouldn't be any space between the parts, a seem yes, but no space.. but.. thats just a nit pick that I can live with.. sometimes cgi has to break the rules a bit to make it beliveable
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