Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Register FAQ Members List Calendar Mark Forums Read

Works in Progress Critique works in progress, 2D 3D and animations

Reply
 
Thread Tools Display Modes
Old 26th Sep 2013, 05:39 AM   #1
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default Character - Another character.

Took a break from building LARGE spaceships. Taking way too much time to complete. So I 'sized' down my modeling to a humaniod figure. This is what I thus far. She's not complete yet.

Let me know what u think of her. Crits r welcome.

__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 26th Sep 2013, 07:29 AM   #2
bmckain
Wire Junkie
 
bmckain's Avatar
 Gallery
Bryce LightWave Poser Vue Photoshop
 
Join Date: Jun 2006
Location: Boise, ID. USA
Posts: 18,352
Default

Been a long time but I like what I see so far.
__________________
The one thing you need to get past is simply the way you think. - William Vaughan
My Photography / My 3D Work
bmckain is offline   Reply With Quote
Old 26th Sep 2013, 09:28 AM   #3
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,843
Default

The modelling looks good.

In the close up of the hand, there seems to be some pinching where the forearm section narrows into the wrist.

Combat android. . . I'm not sure I'd put a human face on a combat android. Something more faceless would be more menacing. Also, if you ask most women, they'll tell you that high heels are the worst things for running in and keeping your balance. Flat feet are much better for androids, especially ones going into combat.

Just my opinion so feel free to disregard it!

__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 26th Sep 2013, 05:39 PM   #4
CrippledPidgeon
Registered Member
 
CrippledPidgeon's Avatar
 Gallery
LightWave
 
Join Date: Dec 2007
Posts: 881
Default

Quote:
Originally Posted by Rigel View Post
Combat android. . . I'm not sure I'd put a human face on a combat android. Something more faceless would be more menacing. Also, if you ask most women, they'll tell you that high heels are the worst things for running in and keeping your balance. Flat feet are much better for androids, especially ones going into combat.
Actually, while faceless is more menacing, it's been found that a faceless target is psychologically easier to attack because it doesn't appear human.

That being said, I agree with the fact that it shouldn't have high heels. High heels are worn only for aesthetic reasons - they make the wearer taller, and raising the heels causes the calves to get slimmer. Obviously, those are useless reasons for a combat robot.
CrippledPidgeon is offline   Reply With Quote
Old 26th Sep 2013, 11:59 PM   #5
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

Thanks for the comments guys. Keep'em coming. Can't improve without them.

CrippledPidgeon has already answered the issue of using a humanoid face instead of a faceless plate. So I'll leave it at that. As for the high heels, I orginally started with a normal half inch heel found on most combat type boots. My research into anima style fembots revealed that they where drawn with the high heels and in one anima ('Bubblegum Crisis 2040) the armored girls actually run around and fight on thier toes! Something that did not sit well with just balancing the characters.

I'll have to play around with the feet to get them to look right. At least look feasible for operations.
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 27th Sep 2013, 07:07 AM   #6
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,843
Default

Just imagine Asimo trying to its thing with high heels on!
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)

Last edited by Rigel : 29th Sep 2013 at 09:12 AM. Reason: typo
Rigel is offline   Reply With Quote
Old 29th Sep 2013, 05:54 AM   #7
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

Let's try a different configuration for the boots. Here i have blocked out an idea I had watching a child 'skate' on what appearred to be his shoes. If I had these 'wheelies' shoes when i was younger ..



The boot is designed to fit on either foot. This is just a rough idea of where my imagination is going ...


i just hope it comes back...
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 29th Sep 2013, 09:13 AM   #8
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,843
Default

I've seen those shoes. They've been around for a decade or more and have small rollers in the heels. It's a neat idea.
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 29th Sep 2013, 02:45 PM   #9
Treybor
Asylum Inmate
 
Treybor's Avatar
 Gallery
LightWave Poser ZBrush Photoshop Premiere
 
Join Date: Nov 2007
Location: San Diego, California
Posts: 6,358
Default

Nice start. looking forward to seeing more.
__________________
Keep Flyin!
https://keepflying.com/
That Serenity Tutorial Guy.....
http://www.foundation3d.com/forums/s...ead.php?t=1281

SubPatch Modeling Tutorial (Nudity Warning)
http://www.foundation3d.com/forums/s...ead.php?t=3445
Treybor is offline   Reply With Quote
Old 30th Sep 2013, 10:49 PM   #10
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

The reworked feet. Comments? likes/dislikes?



No high heels this time ...
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 1st Oct 2013, 05:07 AM   #11
Dark Lane
Registered Member
 
Dark Lane's Avatar
 Gallery
LightWave Maya Modo ZBrush Illustrator Corel Paint Photoshop After Effects Premiere
 
Join Date: Feb 2010
Location: Reykjavík
Posts: 194
Default

I like the boots and the project overall. I wonder if you could accentuate the "combat" look and feel if the edging were more hard and less rounded. Particularly around the back of the heel and the ankle flap in general?
my two cents
__________________
___________________________________
Testing, testing one, two ... is this thing on?
Dark Lane is offline   Reply With Quote
Old 1st Oct 2013, 09:47 PM   #12
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

a little more work on the boots...



The andriod is made out of high quality composites. Composites that are twenty times stronger then steel. The small amout of metal in the android is in the electrical systems.Mostly in the systems connectors.
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 4th Oct 2013, 07:16 AM   #13
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

the completed external armor plating. The skirts are flexible armor sheets that protect the hip actuators. In case you where wondering .

Now onto the making the UV maps...



comments r welcome as always.
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 4th Oct 2013, 08:07 AM   #14
bmckain
Wire Junkie
 
bmckain's Avatar
 Gallery
Bryce LightWave Poser Vue Photoshop
 
Join Date: Jun 2006
Location: Boise, ID. USA
Posts: 18,352
Default

Looks great, imo.
__________________
The one thing you need to get past is simply the way you think. - William Vaughan
My Photography / My 3D Work
bmckain is offline   Reply With Quote
Old 7th Oct 2013, 09:02 PM   #15
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

Just upgraded to 11.5.1 and was doing some basic modeling when I noticed that Mutlishift picked up a strange new behavior. While working on a single poly in a new layer, mutlishift procedes to aply the shift to all background layers from where the orginal object was. i.e I copied a potion of another opbject in the model so I could keep the same contour to make the two objects look like they are mated together.

If I apply the mutlhsift to the new object, the feature applies the shift to the old object in the background. Even when the object isn't visible. See srceen cap. Is this something new and can I turn it off? Its making me backtrack through the model to fix the errant shifts. Making it take longer to finish said model.
Attached Thumbnails
Click image for larger version

Name:	Multishift issue.jpg
Views:	149
Size:	311.3 KB
ID:	68696  
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 7th Oct 2013, 10:00 PM   #16
bmckain
Wire Junkie
 
bmckain's Avatar
 Gallery
Bryce LightWave Poser Vue Photoshop
 
Join Date: Jun 2006
Location: Boise, ID. USA
Posts: 18,352
Default

Hmm, that is an interesting functionality. I am not running 11.5 yet so I can't really respond.
__________________
The one thing you need to get past is simply the way you think. - William Vaughan
My Photography / My 3D Work
bmckain is offline   Reply With Quote
Old 8th Oct 2013, 09:46 PM   #17
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

The last bit of modeling. For the moment .
This is the Angel Flight Pack (AFP). The wings are in thier stored position. Need to set up the bones for them. ehem and the UVs ...



As always comments are welcome.

P.S. Found out that the mutlishift issue is a bug in 11,5,1. Which they fixed in 11.6. So I heard. Just waiting for the release of 11.6.
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 12th Oct 2013, 06:57 AM   #18
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

Started on the UVs. Just finished the head. Not sure if I can fix the entire model onto one UV map. Had to cut up the model manually to get better maps. LW still doesn't make good unwrapped UVs... Just getting the seems right took awhile. Though I do have a seem on the back of the helmet to worry about.



I am sure there are distortions somewhere. The checkerboard is making my eyes hurt from staring at it too long.

.. and then there's something about scale ......
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 12th Oct 2013, 08:20 AM   #19
bmckain
Wire Junkie
 
bmckain's Avatar
 Gallery
Bryce LightWave Poser Vue Photoshop
 
Join Date: Jun 2006
Location: Boise, ID. USA
Posts: 18,352
Default

Yes, looking forward to seeing the textures on her. Stick with it.
__________________
The one thing you need to get past is simply the way you think. - William Vaughan
My Photography / My 3D Work
bmckain is offline   Reply With Quote
Old 12th Oct 2013, 09:51 PM   #20
Rigel
Moderator
 
Rigel's Avatar
 Gallery
LightWave Photoshop
 
Join Date: Nov 2007
Location: London (the other one, in Canada)
Posts: 22,843
Default

The UV mapping looks pretty good to me.
__________________
Those who say it can't be done,
should stop interrupting those of us who are busy doing it!

------------------------------------------------------------
Other Projects

The Universal Joint
Beechcraft 2000 airplane
LadyBug (Firefly class freighter)
Rigel is offline   Reply With Quote
Old 15th Oct 2013, 06:28 PM   #21
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

an update on the UV process. As you can see, keeping everything in scale is challenging. I should make a UV test map with text on it ...hmm another project..sigh..



.. must move more points .....
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 22nd Oct 2013, 08:49 PM   #22
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

Primary UV map done and scaled down to fit. Now the fun part begins. Painting the texture.



.. too many boxes ...
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 29th Oct 2013, 12:02 AM   #23
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

Stage 1 of making the armor texture. The hexs are black so i can see them and their distortions on the UV map. Which I am still tweaking. The checkboard pattern was good for getting the maps in the ballpark but the fine tuning needs a higher res map.

Of course there are still some distortions to fix



See something amiss? tell me about it. Been staring at a monitor too long to catch everything
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 30th Oct 2013, 08:06 AM   #24
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

This is where the armnor texture is going. Still needs some tweaking, It seems the more detail I add to the map, the more distortion appears. I am using a 4k x 4k 600dpi map too. hmm.. that line was suppose to be straight ....



..wait.. it IS straight! on the map.. BLAH! more work ....
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 5th Nov 2013, 07:01 PM   #25
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

a little more progress ...



aaannd a close up



the tweaking continues .....
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 4th Jan 2014, 08:05 AM   #26
Babba Ballyhoo
Registered Member
 Gallery
Blender
 
Join Date: Jan 2014
Posts: 3
Default

I like what I see!
Babba Ballyhoo is offline   Reply With Quote
Old 5th Jul 2014, 03:10 PM   #27
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

In my never ending quest to make things easier, have created this blank face and applied a set of animation morphs to move the eyes/brows and mouth areas. Now I saw something on a video game char creation screen that caught my attention. They used a set of morphs to change the face structure to tailor it to the users likes. While this would not be an issue to add these morphs. The real issue is that the model becomes overly complex to animate with all these morph targets in place. The question I have is, once these morph targets have been adjusted to create the face structure you want,(i.e. your perfect char) is there a way to leave the changes the morphs have applied to the face, (make the new face the base model of the char) without removing the animation morph targets?
Attached Thumbnails
Click image for larger version

Name:	blank face.jpg
Views:	108
Size:	843.4 KB
ID:	73655  
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 8th Jul 2014, 12:45 AM   #28
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default

Need a little help in figuring out a morph target issue. Have include a pic of the issue. It entails an eyelid closing around a circular eye ball. While the beginning and ending morphs are fine. The travel of the morph at 50% has some defects. Is a way to adjust the travel of the morph without adding a correction morph at 50%?



Do not have the capital for an expensive solution. (i.e Chronoscruplt)
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote
Old 24th Jun 2016, 04:34 PM   #29
juland
Registered Member
 
juland's Avatar
 Gallery
LightWave ZBrush Photoshop
 
Join Date: Dec 2007
Location: One star past the void.. i think..
Posts: 371
Default new direction?

Decided this char looked to 'clucky'/bland for my tastes. So currently revamping it. Took out 10k unneeded polys that where hidden or, in my case, why are these even here for?

crits would be welcome as there's no way to improve with out them. Except for the troll crits. Them I can do without and will be ignored anyways

enjoy!



p.s. YES!!! this is a necro post
__________________
Wow! There'z a space here! hmm I wonder what it's for?

My Char designs http://www.foundation3d.com/forums/s...ad.php?t=16036
SCS Support Ships http://www.foundation3d.com/forums/s...ead.php?t=7494

My Art page http://miterra.deviantart.com
juland is offline   Reply With Quote

Go Back   Foundation 3D Forums > Creative Works > Works in Progress
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:16 AM.


©2006 - 2013 Foundation 3D