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Old 7th Jan 2014, 08:16 AM   #1
McC
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Default Star Trek - U.S.S. Trafalgar, Ambassador Class Starship

Finally, after a year and a half, I'm calling her done.






Addendum, 2014-02-13 (details here):


WIP thread here.
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Last edited by McC : 13th Feb 2014 at 11:04 AM.
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Old 7th Jan 2014, 09:17 AM   #2
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A fine ship and great mesh.
I love it
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Old 7th Jan 2014, 10:58 AM   #3
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A labour of love, for sure!
A beauty in all aspects. Congratulations!
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Old 7th Jan 2014, 11:25 AM   #4
biotech
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Nice!
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Old 7th Jan 2014, 01:03 PM   #5
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Would love to see some animation fly though's of the interior. It looks like you did some really fine work.
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Old 7th Jan 2014, 01:56 PM   #6
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Thanks, everyone!

Quote:
Originally Posted by bmckain View Post
Would love to see some animation fly though's of the interior. It looks like you did some really fine work.
I have one animation project in mind for it that could include a shuttlebay fly-through or some such.

I'm kind of looking forward to rendering this thing at 640x360 instead of 1280x720.
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Old 7th Jan 2014, 05:24 PM   #7
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Whoa, that's a thing of beauty.

What? 640 x 480? No, no, no! Animations should be 1920 x 1080!!!

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Old 7th Jan 2014, 06:19 PM   #8
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She came out great, congratulations on a beautiful mesh.
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Old 7th Jan 2014, 08:26 PM   #9
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Looks great! All that UV work really shows!

-Stefan-
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Old 7th Jan 2014, 09:07 PM   #10
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Fantastic work Ryan... and you beat my time by 50%
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Old 8th Jan 2014, 03:58 AM   #11
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Great work, must be gratifying to be finished. What´s next?
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Old 8th Jan 2014, 06:53 AM   #12
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Thanks, everyone!

Quote:
Originally Posted by Rigel View Post
What? 640 x 480? No, no, no! Animations should be 1920 x 1080!!!

Fine, you can render them, then!

Quote:
Originally Posted by Dark Lane View Post
Great work, must be gratifying to be finished. What´s next?
Keep your eyes on the WIP forum. Won't be long!
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Old 8th Jan 2014, 10:11 AM   #13
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Quote:
Originally Posted by McC View Post
Thanks, everyone!


Fine, you can render them, then!


Keep your eyes on the WIP forum. Won't be long!
I'd be willing to take a crack at it.

Check your PM's.
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Old 8th Jan 2014, 11:20 AM   #14
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Looks great!
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Old 10th Jan 2014, 01:01 PM   #15
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She is beautiful, sir. Your patience and hard work have come to fruition
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Old 10th Jan 2014, 01:20 PM   #16
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Thanks, mclea1mm and ryo80!

Quote:
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She is beautiful, sir. Your patience and hard work have come to fruition
Hey man, welcome to the F3D forums!

We should throw our Ambassadors together into the same scene for a render sometime.
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Old 10th Jan 2014, 04:04 PM   #17
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Quote:
Originally Posted by ryo80 View Post
She is beautiful, sir. Your patience and hard work have come to fruition
Welcome to F3D! You have an Ambassdor as well? You must post images for all to drool over.
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Old 14th Jan 2014, 09:05 PM   #18
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Quote:
Originally Posted by Rigel View Post
Welcome to F3D! You have an Ambassdor as well? You must post images for all to drool over.
Thanks! I'll post a few shots
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Old 14th Jan 2014, 09:46 PM   #19
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All that hard work has really paid of, she's a beautiful ship.
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Old 13th Feb 2014, 11:03 AM   #20
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I can't leave well enough alone!



Revised the lighting so that all scene light is coming from a single unidirectional sun lamp ("distant" or "infinite" light in other programs) and the ship itself. Then futzed around with the compositing network a ton in order to try to smooth out the remaining "fireflies" in each of the direct and indirect channel passes. Added some more bloom and glare stuff. Tone mapped the whole render. Compare with the second render in the original post.
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Old 13th Feb 2014, 05:43 PM   #21
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My only complaint is that it looks like it was taken with a soft-focus filter over the lens... Very "dreamy..." I dunno, it's not really a look that I associate with Star Trek very much.
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Old 13th Feb 2014, 05:51 PM   #22
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Yeah, I probably over did it to some degree. There are two elements to that -- one is easy to fix, the other harder.

First, I beefed up the size of all of the glow/bloom effects, extending them to shiny parts of the hull as well as just the luminous surfaces. This is pretty easy to tone back down.

Second, though, I did a much deeper blurring pass on each of the lighting channels (diffuse direct, diffuse indirect, glossy direct, glossy indirect, transmission direct, transmission indirect) than I had before, in order to remove the "fireflies" that plague the renders of this mesh in Cycles. I have yet to pin down exactly why this mesh fireflies so badly, but neither of my other recent projects do. This is probably the bigger of the two culprits for that "soft focus" look. While I can tone it back, doing so will come at the price of increase noise in the low-light areas.
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Old 14th Feb 2014, 04:41 PM   #23
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This is begging for an animation. Gorgeous!
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Old 14th Feb 2014, 07:32 PM   #24
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Quote:
Originally Posted by Professor Moriarty View Post
This is begging for an animation. Gorgeous!
Thanks! And I do have one planned, but right now Coro (and an animation of her that I promised to make thirteen years ago!) takes precedence.
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Old 15th Feb 2014, 06:15 AM   #25
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Great work.. I have just read through your WIP thread and your attention to detail is inspirational.
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