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Old 17th May 2015, 06:09 AM   #1
Wiz
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Default Star Wars - Look at the size of that thing!

Trying Christian Fröhlich model under different lighting solutions, so some test renders and play-a-rounds, and here is another one of them

The background is a photo-mash.



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Old 17th May 2015, 06:14 AM   #2
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Oops posted this int he wrong thread, it was meant for Showcase, can you please move this over please Ta.
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Old 17th May 2015, 06:41 AM   #3
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Well, the death star is lit from the right and the background mountains from the left, so maybe it is a WIP!
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Old 17th May 2015, 07:01 AM   #4
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Yeah I noticed that, but if I corrected it by flipping the mountains or the Deathstar for some reason it just didn't look as good, so thought sod it - no one will notice!
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Old 17th May 2015, 08:22 AM   #5
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Got it moved for you. Nice. I thin kI like this best of all you latest.
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Old 17th May 2015, 10:50 AM   #6
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The Deathstar looks huge...
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Old 17th May 2015, 11:07 AM   #7
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It is

And thanks
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Old 17th May 2015, 12:03 PM   #8
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Love it! More Star Wars please!
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Old 17th May 2015, 12:14 PM   #9
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Apart from the already mentioned lighting issue on the death star, I love it.
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Old 17th May 2015, 04:05 PM   #10
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I like how R2 is looking at the photographer.
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Old 17th May 2015, 04:10 PM   #11
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Hehe, yeah; likes to get his good side
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Old 17th May 2015, 05:43 PM   #12
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Nice. That certainly looks dynamic, and it all blends well together. Unusual? Yes. But that's good and it works!
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Old 18th May 2015, 10:32 PM   #13
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I'm going to give a special commendation for blending the Death Star into the sky correctly. I don't know how many sci-fi scenes I've seen where you can see the dark side of a moon or planet or whatever in the sky, and it's darker than the color of the sky. You'd think people never looked up at the moon during the day.
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Old 19th May 2015, 01:17 AM   #14
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thank you, and the moon in the daytime was indeed my point of reference for blending the Death star
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Old 19th May 2015, 02:02 AM   #15
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Quote:
Originally Posted by Wiz View Post
thank you, and the moon in the daytime was indeed my point of reference for blending the Death star
Yep, exactly right.
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Old 2nd Jun 2015, 01:26 PM   #16
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I don't know how you guys do it but every month is a challenge to decide who makes the front-page. Some of you had multiple images, each of which could and should have been there. So here's a huge congrats on this being one of the images for this months change over.
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Old 3rd Jun 2015, 01:42 AM   #17
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Brilliant, thanks!
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Old 9th Jun 2015, 06:18 PM   #18
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Looks really cool !!! I like it! A..LOT !!!
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Old 10th Jun 2015, 12:29 AM   #19
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Thank you. A..LOT !!!
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Old 6th Jan 2016, 04:38 PM   #20
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Default xwing

I have found the best way to do the engine exhaust light is a volumetric spot light pointing at the back of the engine with the cone angle set so that it fits inside the engine. so if this is a scale model set the light at 5 meters away with a 5 degree cone angle with a 20 meter falloff length. here is an example: [IMG]http://pre05.deviantart.net/bad7/th/pre/f/2016/005/5/d/engine_test_by_q5grafx-d9mxmxt.png/IMG] and to animate it add turbulence on the z axis. but the image looks great. im going to remake the scene from TFA when i figure out how to setup the partcles for the water wall rising from the vacuum created by the xwing.
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