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Old 22nd Apr 2008, 12:48 PM   #1
Gryshnak
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Default Conversion - LWO to MAX converter?

There's some lovely stuff on this site, I downloaded some interesting meshes but then wasn't able to look at them because I'm using 3DS Max 9 I didn't realise I couldn't import .lwo!

Is there a simple converter out there somewhere I can download?

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Old 22nd Apr 2008, 01:15 PM   #2
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3D Object converter might work for you. You can download a free trial version but I am not sure how much or how large a file it will convert or what the limitations might be. Still it might be worth a check.

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Old 22nd Apr 2008, 01:47 PM   #3
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There are some options available but the best are not going to be free. PolyTrans and Deep Exploration both offer Lightwave-Max import/export (among many other formats), but are commercial.
Perhaps you could find a cheaper (free) tool that converts Lightwave objects to OBJ, then import that into Max. At the very least you’d get the geometry but might still have to resurface the items.
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Old 22nd Apr 2008, 02:17 PM   #4
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Conversion from LW to Max won't be straight foward. My guess is no matter what you'll need to convert to .obj and the import into max and then re-texture and re-map. Then there's the issue of poly vs. tri so I thnk you'll need to do some cleanup of the model as well.
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Old 22nd Apr 2008, 03:04 PM   #5
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Okay, thanks everyone. Looks like I've got another learning curve ahead of me! At least I'm familiar with .obj format...

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Old 22nd Apr 2008, 04:10 PM   #6
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Point oven is available for max. I don't think that its free though. It comes with XSI and I use it all the time to load in .lwo files. Snag is thought that your "likely" going to have to reapply all the textures to it.
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Old 22nd Apr 2008, 05:31 PM   #7
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Yeah the big thing is not mesh conversion to MAX format. It's resurfacing it once you get it there...
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Old 22nd Apr 2008, 07:27 PM   #8
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Quote:
Originally Posted by noibs View Post
Perhaps you could find a cheaper (free) tool that converts Lightwave objects to OBJ
That would be Blender
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Old 22nd Apr 2008, 08:43 PM   #9
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I convert to 3ds and export over in layers, you get fewer coordinate errors and _most_ of your textures stay intact.
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Old 27th Apr 2008, 09:57 PM   #10
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Deep exploration works the best-I think they offer a trial version.
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Old 28th Apr 2008, 12:27 AM   #11
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Quote:
Originally Posted by BillS View Post
Point oven is available for max. I don't think that its free though. It comes with XSI and I use it all the time to load in .lwo files. Snag is thought that your "likely" going to have to reapply all the textures to it.
Yip, free in XSI, 99$ for a Max/Maya license.

Converting from .lwo to something max could read shouldn't be that hard. lwo is an open format and most free converter tools do a fairly good job at this.

But indeed, retexturing/resurfacing will be inevetable at some point.
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Old 28th Apr 2008, 03:41 AM   #12
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Deep Exploration is definitely the best option, as the vast majority of surface attributes will carry through.

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Old 12th May 2008, 08:55 PM   #13
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I have converted the serenity mesh from LW to 3ds max twice, using different methods.
By converting it to 8 seperate objects, converting those to triangles, then exporting to DXF load it in autocad 2008 and from that i exported them to 3ds format,
When i tried the conversion to 3ds from LW 8.5 i just couldn't get it right. too many polygons were garbled.
Easier ofcourse is polytrans, which works like a charm. (i have an older version, so i first have to save the file in LW5 format or wavelength .obj then i can load it in polytrans)
I haven't mastered texture conversion yet, so it's all the same color for all faces.
Somehow i cannot get the size of the textures right in 3ds. they just won't fit, no matter what i do they are never scaled right.
3ds probably handles them differently.
Nice though, that autodesk owns autocad, 3DS and MAYA now, you can easily convert between those formats without the need for a seperate conversion programm
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Old 13th May 2008, 12:15 PM   #14
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Can't you export your object from LW as an .obj file. I know you have to triple it first but it's free
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Old 13th May 2008, 01:53 PM   #15
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Quote:
Originally Posted by Ideas Unlimited View Post
Can't you export your object from LW as an .obj file. I know you have to triple it first but it's free
Didn't he say he used 3DSMax? Blender might work. DE is expensive and I don't know about Accutrans. Perhaps you might contact the author of the original mesh and they might be able to make an obj version available.

With this forum opening up to modeling apps other than LW - it might be well for all uploads here be made available in native and obj versions. It's for that reason that I insisted (on my Greeble thread) that all greeble uploads include a version in obj format.

Which ever way one goes - I don't expect the object version to be textured but I would be obliged if textures are included. I load Poser (1st exported out of Poser as obj) exports directly into LW and the UV textures seem to create no problems when applied to the obj version and then saved out into lwo format.

One caveat - it's ok in those cases to merge points BUT dont do a generic (all levels) polygon reduction as this might screw up the UV textures. Go one layer at a time.

As to what you'd have to do when importing an obj file into Max (texture-wise) I haven't a clue how to do that other than the usual Max way.
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Old 13th May 2008, 02:11 PM   #16
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Quote:
Originally Posted by Elowan View Post
Didn't he say he used 3DSMax?

Correct sorry my mistake
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Old 9th Jun 2008, 12:04 AM   #17
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I using an Accutrans demo to test converting LWO to Lightscribe or Maya, just tonight in fact. Haven't had any results yet, still testing.
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Old 3rd Jul 2010, 06:15 PM   #18
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I got this problem fixed.. Just convert from Lightware to OBJ then import the OBJ file into MAX
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