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Old 23rd March 2009, 04:54 PM   #61
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YES like i said don't think it needs to be lined perfectly 'coz it won't especialy in this tutorial where we didn't have proper BPs so Bob was scaning 1:15 car toy or so . Your screen looks fine to me.
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Last edited by Rigel : 23rd March 2009 at 08:43 PM. Reason: fixed a typo
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Old 23rd March 2009, 05:05 PM   #62
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Ok. Now for a GOOD question!

How did you reverse the color of the images in the backdrop. Either that or changing the color of the splines would be helpful. Neither of which i can figure out how to do!
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Old 23rd March 2009, 08:25 PM   #63
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Quote:
Originally Posted by TwistedDesigns View Post
Ok. Now for a GOOD question!

How did you reverse the color of the images in the backdrop. Either that or changing the color of the splines would be helpful. Neither of which i can figure out how to do!
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Invert and you can also use the brightness and contrast sliders
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Old 24th March 2009, 01:22 AM   #64
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go to Image editor and there you can edit brightness/contrast of Backdrop images and you can use Invert also. Like with any texture/image in LW layers editor .
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Old 24th March 2009, 02:56 PM   #65
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Im afraid I may have the need to get this thread active again!


Ok, so my few years away has led me to feel like a total noob. And part of my excitement of finding your tutorial again has faded because it just seemed like when this was on the original forum you were more precise about steps and I felt it helped me alot more.

Which leads me to my problem. I have succeeded In placing out the frames for the entire car. I am SUPER happy with how it turned out. However, im confused on the process to start patching. Im familiar with selecting four points in a clockwise fashion and hitting "p" to patch. But i cant figure out what it is you have done to create the new lines. Im boggling my mind goign through the tools remembering how it is you surface the way you do.

Can you explain a bit in detail how you create the first patches. Im looking at your screenshots and wondering......are you creating new splines with the bezier tool then once you have a four sided box then patching? Is that more efficient then selecting four points and patching?

Attached are a couple screens. Me choosing the 4 points and then hitting p. Im afraid this isnt gonna work. Will you tell me in detail how you start the process. Im afraid I dont understand the instructions enough in the PDF as it doesnt go through the tools you use after the Splines for the outline of the car are done
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Old 24th March 2009, 03:10 PM   #66
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Hi !

To make a spline PATCH you don't select points, you need to select SPLINES (4 of them and only 4 in this case). When you select 4 points and hit "p" you make a polygon .

Check out this short tutorial video I recently made about splines and spline patching. it might help you to understand it better.

http://www.foundation3d.com/forums/s...ead.php?t=5243
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Old 24th March 2009, 04:51 PM   #67
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Ok thank you for the clarification on that part. Now here is my inexperience with the tools speaking. I know you use the bezier tool to begin with. I am familiar with that. When it begins in the tutorial to show a red dot everytime you place a new point...what tool are you using at that point?

Also, when you select two points that are lets say across from each other on seperate splines.....how do you create a sline that connects them?
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Old 25th March 2009, 02:11 AM   #68
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To clone new point to location i was using "extender" tool and "move" tool. Select point, hit extender (point is cloned but sits on same position as one you cloned) and then use move tool to move it to new location. To make a spline from points you select points in CW order or CCW order and hit "ctrl+p" as "make open spline".

cheers
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Old 14th April 2009, 07:21 AM   #69
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I just wanted to say that I joined this community just for that mustang. I was starting to follow the tutorial when I found it.. what, a year or so ago? and it dissappeared!!! I am so glad to find it again and start over (it's been that long) and get back into the 3D modeling game.. My job doesn't really 'require' 3D models anymore, and I've been letting my modeling fall off.
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Old 14th April 2009, 07:52 AM   #70
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Good to hear you found us again Kwills84, welcome back .
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Old 10th May 2009, 10:19 AM   #71
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Thank you Lewis

Your a BEAST at modeling cars, I'm going to become one myself after a few years of practice
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Old 10th May 2009, 10:40 AM   #72
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heheh then welcome "beast"
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Old 22nd June 2009, 12:38 AM   #73
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Thanks
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Old 5th August 2009, 12:21 AM   #74
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Hello All

I am another who found this place after following talk of this tutorial.
This seems a good place to start with my posting to hit the magic number.
I'm looking forward to achieving the required status.
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Old 5th August 2009, 12:49 AM   #75
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I've just had a quick look around the place and I have to say I think I'm going to like it here. 6 posts was easy, there is so much here but I do have work to do so I'll leave it there for now.
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Old 5th August 2009, 06:03 AM   #76
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Welcome to F3D simno .
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Old 12th September 2009, 09:38 AM   #77
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ooo really thanks
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Old 25th June 2010, 11:57 PM   #78
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Thank You.
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Old 4th July 2010, 06:51 PM   #79
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Thank You!!!
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Old 21st July 2010, 05:08 AM   #80
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this tutorial is great. Thank God there's people like you around to help out newbies like me.
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Old 21st July 2010, 06:38 AM   #81
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thanks guys, and yeah welcome to F3D .
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Old 23rd October 2010, 03:40 AM   #82
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Waiting for download I took a look at you're portfolio, impressive works mate

Glad to see I'm not the only one who started with Basic and Deluxe Paint
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Old 23rd October 2010, 10:12 AM   #83
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Heheh , thanks Daarsh and welcome to F3D
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Old 16th July 2011, 01:44 AM   #84
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can't wait to check this out. hopefully there is crossover with using Modo since that's the program i'm using.
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Old 29th August 2011, 04:48 AM   #85
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just found the site cant wait to download this and get started
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Old 29th August 2011, 04:58 AM   #86
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Samurai17 - Welcome to F3D
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Old 5th December 2011, 07:38 AM   #87
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ah ha! finally tracked this tutorial down again. have a few cars i started building but got stuck on a few details so hopefully this will clear things up again.
Thanks Lewis
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Old 5th December 2011, 09:32 AM   #88
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you're welcome Mike .
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Old 14th December 2011, 12:06 PM   #89
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Hi everyone - I'm a newbie to this site, and LW in general, but I have heard great things about this tutorial, so I'm looking forward to giving it a go.

Quick question - I have LW10 installed, with no 3rd-party plugins, will that be sufficient for the tutorial? If not, will I require any specific plug-ins?

As I said, I'm a newbie, so be gentle with me :-)

Cheers,

Jock in a Frock
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Old 14th December 2011, 12:33 PM   #90
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Hi and welcome, Well LW 10.x is pretty newer than LW i used for making it 10 years ago so i guess you are probably good to go with native tools . If you get stuck somewhere let us know and I'll suggest plugin if needed.
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