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Old 16th Feb 2009, 04:59 PM   #1
Mook
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Default Aircraft - P47D Thunderbolt

I was gonna play 'Guess what I'm building', but it seems that's already been done... :P
Besides, this plane doesn't particularly lend itself to subtlety.
Huge uber special thanks to Bill for getting me onto this, I asked for reference and he provided me enough to sink multiple ships, including several different variants. So thanks, Bill!
PS: Because I'm starting mine, that means you gotta finish yours... :P

I've decided to build the P47D mainly because it has the curved wing look that I always think of when I remember the P47; other versions had different shaped wings. To me it's the classic P47.
Here's where I'm at so far. Completed the nose plate, and I've roughed out the basic shape of the wings and fuselage. Well, started, anyway. I'm happy with how the nose plate looks; kinda hard to see it in OpenGL though. There's something bugging me about the wings, but I know not what it is yet.
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Old 16th Feb 2009, 06:45 PM   #2
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ZING! And in runs Bill
On mine.. Its all part of my evil plane.....errr.... plan. I've got Pip doing the Beech and you doing the 47 now I need some other people to do all the planes that I've started The cowl came out great. Don't forget to put all the cowl flaps on their own layer so you can animate them

The trailing edge of the wing fillet looks like it could use some tightening up and the leading edge might be a degree or two to swept back but I think it looks fine.
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Old 17th Feb 2009, 06:28 AM   #3
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Nice start Mook.
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Old 17th Feb 2009, 01:40 PM   #4
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hey nice start the P47 was one of the first aircraft i did. The problem with the wings is there is a slight curvature to the leading and trailing edges i think.

keep it up

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Old 17th Feb 2009, 04:46 PM   #5
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ZING! And in runs Bill
On mine.. Its all part of my evil plane.....errr.... plan. I've got Pip doing the Beech and you doing the 47 now I need some other people to do all the planes that I've started The cowl came out great. Don't forget to put all the cowl flaps on their own layer so you can animate them

The trailing edge of the wing fillet looks like it could use some tightening up and the leading edge might be a degree or two to swept back but I think it looks fine.
Hooray! Lol That certainly didn't take long. Nice, your evil plan seems to be in action! Bwahaha!
Thanks, I quite liked the cowling too. I was considering that, but didn't know whether or not they animated...! I assume they just kinda open and close?
Sweet, that's cool. I'll have a tinker with that when I get some time. Thanks for pointing that out!

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Nice start Mook.
Hey, nice to see you stopping by. Thanks man!
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hey nice start the P47 was one of the first aircraft i did. The problem with the wings is there is a slight curvature to the leading and trailing edges i think.

keep it up

Paul
Thanks man! Wicked, did you ever post it here?
On the subject of the wings, I think you're right. Looking at the pictures, I can see the curving, but it only seems to be on the inner line of polys, because the actual mesh is straight on the front and it follows the wing shape on the back. Still, I think that is what was bothering me and it won't hurt to fix it up. Thanks for pointing that out!

I'm just doing some renders at the moment, then I have my graduation and then going out for dinner with the family. So probably get some work done tomorrow...
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Old 17th Feb 2009, 05:02 PM   #6
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Yep thats all they do. They just restrict airflow to regulate the engine temperature.
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Old 17th Feb 2009, 07:59 PM   #7
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Sweet as, makes it easy to animate. Thanks for that.

EDIT: On a positive note, I just finished my render, so once I've had some lunch I might get a wee bit of time to work on this before disappearing for the evening.
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Old 17th Feb 2009, 08:14 PM   #8
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Well, I think I found the problem with the wing...
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Not entirely sure how that happened, but should be an easy fix.
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Old 17th Feb 2009, 08:22 PM   #9
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ahh that dreadeed problemm i've had it happen a few times it's annoying but your right easy to fix with some manual pull/push of polys (urmm points).. did you adjust the wing while it was sub-d? cause that can cause it the other thing that can is bevel/rounder etc etc and intresting interface.. mac i take it?
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Old 17th Feb 2009, 08:26 PM   #10
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Yeah, I think that's how I did it. I was working mostly in subpatch, then flicked it out to see why there was one point out of place and it turned out it was that in there... o.O
Nah not Mac for me mate, I'm using a PC. I just have an Alienware skin on my desktop, so it looks all pretty like.
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Old 18th Feb 2009, 02:46 AM   #11
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Fixed the problem with the wing. Now I can actually start pushing things around. Looks better now IMO that the wing is fixed anyway. Still have to put Bill's advice into practice. Gonna sneak in a game of Company of Heroes first though...
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Old 18th Feb 2009, 04:47 AM   #12
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Just a small update, tightened the back edge on the wings, shifted a few polys around to keep the mesh smooth and cleaned up the back end. I'm a lot happier with it now that the wings are fixed.
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Old 18th Feb 2009, 11:13 AM   #13
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Sweeeeet, one of my favorite WW2 planes. Looking good so far Mook!!
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Old 18th Feb 2009, 05:13 PM   #14
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Looks good so far, I've been planning a P-47D as well!
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Old 18th Feb 2009, 05:16 PM   #15
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Later on, when it comes time to rig it all. I'll introduce you to your new best friend, powergons. Thats provided you are going to use nulls and not bones and weight maps.
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Old 18th Feb 2009, 06:49 PM   #16
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Thanks guys!
Ooo, that sounds interesting for sure. To be honest I was planning on using bones and weight maps, but I would love to learn about powergons! They sound so cool already...
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Old 18th Feb 2009, 06:56 PM   #17
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WOW I missed this one Very cool
Love the cowl flaps. I'm glad you posted the wires. Cowl flaps have been giving me fits on the beechcraft
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Old 20th Feb 2009, 04:12 PM   #18
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Quote:
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Later on, when it comes time to rig it all. I'll introduce you to your new best friend, powergons. Thats provided you are going to use nulls and not bones and weight maps.
pgons ? mm, interested as well ..

nicely going Mook
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Old 21st Feb 2009, 01:51 AM   #19
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nice, can't wait to see more
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Old 21st Feb 2009, 03:06 AM   #20
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Thanks all! And glad I could help Pip, I found it's just a habit I've slipped into lately. I was initially shy about baring my wires in front of everyone... Sorry, couldn't resist.
I've finally got a moment to tinker on this, between life and rendering for my final showreel. Working on the tail end so far, here's what I've got:
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Think I'll finish the tail plane for now, then I get to freeze the mesh to start detailing.
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Old 21st Feb 2009, 04:43 AM   #21
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Another update, finished the tail plane. Took me multiple attempts to get it to a decent standard, but I'm quite happy with how it's turned out. Glad my mesh is still relatively clean...!
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To be honest, if it wasn't for the plans I'm using, I'd wonder if I was building this wrong... This beastie really does have some strange proportions...!
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Old 21st Feb 2009, 07:20 AM   #22
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hee hee hee. I've heard more than one person comment on its shape. Pot bellied barrel was one of the best ones She's really starting to come together now!
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Old 21st Feb 2009, 08:10 AM   #23
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She may have been a pot bellied barrel, but she was a pot bellied barrel that caused a lot of headaches for the enemy!

It's looking good Mook.
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Old 21st Feb 2009, 01:01 PM   #24
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HI Chris
Lookin good. You going to do inside the cockpit and undercarriage?
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Old 21st Feb 2009, 02:20 PM   #25
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HI Chris
Lookin good. You going to do inside the cockpit and undercarriage?
of course he is,
would anybody dare to start an a/c without those ??
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Old 24th Feb 2009, 09:44 PM   #26
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hee hee hee. I've heard more than one person comment on its shape. Pot bellied barrel was one of the best ones She's really starting to come together now!
Lol! That's a pretty interesting description! Thanks man!
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She may have been a pot bellied barrel, but she was a pot bellied barrel that caused a lot of headaches for the enemy!

It's looking good Mook.
Hehe, this is very true! Thanks!
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HI Chris
Lookin good. You going to do inside the cockpit and undercarriage?
Thanks dude. Yeah I am definitely, I figure I might as well go into as much detail as I can, especially with the immense amount of reference pictures Bill gave me!
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of course he is,
would anybody dare to start an a/c without those ??
Lol so true!

I was going to put a grate type thing behind the prop, but then I saw all the nurnies and started drooling, so I think I have to model them now...
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See what I mean?
I finally have some time to work on this, in amongst Showreel stuff and website stuff. I'll post soon.
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Old 24th Feb 2009, 10:07 PM   #27
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Just a quick update, tweaked the shape a little. Specifically, the bottom of the fuselage and the tail plane. All I did to the tail plane was added some more geometry to help smooth the curves out somewhat. Now to freeze it...!
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Old 27th Feb 2009, 05:59 AM   #28
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Alrighty, finally got some time to work on this a little. Mainly because talking to Bill about this got me in the mood to do some work on it, so I put everything else on hold for tonight and had a crack at it. Grr, stupid website, taking up most of my time...
Anywho. I got a bit stuck the other night, so I emailed Bill and had a chat about this. He put me on the right track and gave me a few ideas, which I've put into practise tonight.
So, the update:
Added basic surfaces, tweaked the tailplane a little, shifted all the flaps to another layer, and created separate parts for each pair of flaps and the various other parts.
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Next time I work on it I'll freeze the main body and start cleaning it up a little, and hopefully get the flaps done.

Also, on a random note, I noticed the reference I'm using has a bubble canopy, which is sad. I was going to use a razorback canopy (the one that sweeps down the fuselage). Ah well.
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Old 27th Feb 2009, 08:00 PM   #29
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Did some more today, froze the fuselage and tidied it up a little. Dropped about 1500 polys from it, straightened up edges, etc.
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Old 28th Feb 2009, 02:38 AM   #30
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Mook hi

I'm glad you've gone with the bubbletop given my current project, and great to see how you do this stuff.

Just in case you really want to up some detail I've got a load of walkaround photos of the FHC P-47 in Seattle.



Let me know if you are interested

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