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Old 14th Dec 2007, 06:23 AM   #1
Woody
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Default ZBrush - Tutorial: Adding Eyes as SubTools

I made a quick tutorial video for one of our members on how to add eyes as subtools.
I thought maybe it would serve the general membership better for me to repost it here.


>SubToolEyesInZBrush_1.mov<

28Mb QuickTime Movie, QuickTime version 7 or later is required to view this video.
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Old 14th Dec 2007, 08:00 AM   #2
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*bows to the skillz*
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Old 14th Dec 2007, 08:25 AM   #3
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Yep, it's a cool tutorial and it helps a lot. Thanks again.
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Old 15th Dec 2007, 06:44 PM   #4
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While I admit to not having ZBrush, and not even having tried to use it, I'd just like to say nice one in getting this one out there for the people that have the tools Charles, mighty nice of you
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Old 15th Dec 2007, 09:59 PM   #5
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Very cool Charles! I don' t have ZB either but it's very cool to see the workflow.


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Old 2nd Aug 2010, 07:27 AM   #6
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I'm having some issues with this technique, but they appear to be of a slightly different nature. When i apply a texture to the model, Zbrush goes back to changing all the materials regardless of what's applied where. I have an already rather dark texture that looks how i want on the body of a model i'm working on, and using the BasicMaterial mat, it looks about the way i want it. Problem is, i go to another object and apply, for example, MatCap Gorilla and my other piece changes to it as well. This doesn't seem to occur when not using a texture, however. Any ideas, or does ZBrush not support seperate materials when using a texture file?
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