|
|||||||
| Register | FAQ | Members List | Calendar | Mark Forums Read |
| 3D For questions on your particular 3D application or post questions for 3D help here |
![]() |
|
|
Submit Tools | Thread Tools | Display Modes |
|
|
#1 |
|
Hi all,
I'm wondering if there is anyone who can help me with this. Essentially I want to 'squash' a lod of hypervoxels so that they're almost flat discs instead of spheres. Does anyone know of how, or even if it's possible? Thanks TheMightySpud |
|
|
__________________
|
|
|
|
|
|
|
#2 |
|
Never mind all, I was being a dufus, a stretch setting of -1% did the job nicely.
![]() Now, the next problem, emitting particles in a ring formation, after they've been emitted from the death of another particle. The usual way I would create a ring of particles is using a collision object at the center of the emitter and scaling it down a little. but as these particles are being emitted from the death of another single particle, this method doesn't work as the collision can't be scaled less than a single particle. Any ideas? Thanks TheMightySpud |
|
|
__________________
|
|
|
|
|
|
||||||
![]() |
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -6. The time now is 06:08 AM.







Linear Mode
