Go Back   Foundation 3D Forums > Art > 3D Stills
Register FAQ Members List Calendar Mark Forums Read

3D Stills For ALL finished renders of scenes and models for public viewing. If you think it still needs work, then post it in the WIP section instead.

Reply
 
Thread Tools Display Modes
Old 5th January 2008, 04:31 PM   #1
cosmos28
Registered Member
 Gallery
3DS Max Houdini LightWave Maya Vue Combustion After Effects Digital Fusion Premiere
 
Join Date: Jan 2008
Posts: 65
Default SciFi - Atlantis city with space ships

Hi there!

I download the atlantis city from a great modeler dude"thanks for sharing" and we decided to apply some of our space ships to make a cool composite.
Hope you like it!

Click image for larger version

Name:	1210-05-5759022.jpg
Views:	902
Size:	730.9 KB
ID:	4041

Last edited by bmckain : 17th January 2008 at 02:44 PM. Reason: Fixing Thread Thumbnail
cosmos28 is offline   Reply With Quote
Old 11th January 2008, 03:18 PM   #2
lint77
Registered Member
 Gallery
3DS Max
 
Join Date: Jan 2008
Posts: 16
Default

wow, really nice
lint77 is offline   Reply With Quote
Old 11th January 2008, 03:56 PM   #3
gpdesigner
Moderator
 
gpdesigner's Avatar
 Gallery
LightWave Poser Terragen Vue Illustrator Photoshop Shake Premiere
 
Join Date: Nov 2007
Location: Canada in Theory
Posts: 968
Default

Those renders are a bit confusing . . I am losing allot in scale and depth perception . .
I'm thinking the large ship in the foreground needs to be blurred or something, it is throwing things off for me.
gp
__________________
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'
gpdesigner is offline   Reply With Quote
Old 11th January 2008, 04:41 PM   #4
BillS
Administrator
 
BillS's Avatar
 Gallery
LightWave Modo Poser Rhino Softimage XSI Vue ZBrush Illustrator Photoshop Combustion Digital Fusion
 
Join Date: Aug 2006
Location: Belleville, Ontario
Posts: 7,057
Default

Yeah the city is kind of getting lost in it. I think thats whats throwing the scale off. If you rotated the ships about 20 deg so it was more of a perspective shot on them it might give it a bit more of a sense of menace. Like the fight is about to start.
__________________
Bill. aka LemmingDude. aka Ethangar, Ethanger, Ethengar, Ethenger, Ethan, Eth, ehenger, etharger, Ethel, Ehtangar, Ethanfar, hanger, Eclangers, Ethand, ethang, hangar, Ethanol, Ethangix, Ethangod, Eggnog, Ethanprop........
Lemming World
BillS is offline   Reply With Quote
Old 15th January 2008, 04:13 PM   #5
XRaiderV1
Registered Member
 
XRaiderV1's Avatar
 Gallery
Blender Bryce
 
Join Date: Jan 2008
Location: I have absolutely no bloody idea...
Posts: 739
Default

I agree, the scale is not doing this image any favors.
__________________
Murphy's laws:
1- “Murphy’s Law tells us that anything that can go wrong will go wrong.”
2- “And anything that does go wrong will get progressively worse.”
3- “And if you survive the first two laws it’s time to panic.”

Murphy's law, according to Danial Jackson of sg-1:
1- ‘Murphy's law said: Anything that can go wrong will go wrong.’
2- ‘And Jackson’s law said: Anything that cannot go wrong will always go wrong.’
XRaiderV1 is offline   Reply With Quote
Old 17th January 2008, 05:28 PM   #6
ro11ym
Registered Member
 Gallery
3DS Max LightWave TrueSpace Corel Draw Paint Shop Pro Photoshop
 
Join Date: Jan 2008
Posts: 28
Default

i agree that you can't really recognize the city unless you know it. what could be interesting is to be able to see the comparison size-wise or even show the purpose of the ships. as well as the design/concept of the ship does not tie-in the whole atlantis/stargate world, somehow it look more like terminator.
ro11ym is offline   Reply With Quote
Old 17th January 2008, 10:56 PM   #7
RoX
Registered Member
 Gallery
LightWave ZBrush Illustrator Photoshop After Effects
 
Join Date: Dec 2007
Posts: 46
Default

The models are great, but the DOF makes it seem like a macro picture of a small scale model.
RoX is offline   Reply With Quote
Old 18th January 2008, 12:45 AM   #8
CrippledPidgeon
Registered Member
 Gallery
LightWave
 
Join Date: Dec 2007
Posts: 67
Default

I'm confused... why's the background completely blurred? There's just so much going on that I can't really figure out what's what.

Basically, my first impression was this:

The city and the ships are just kinda plopped in the center of the image, and it just becomes a confusing block of different shades of gray. At first I thought that there was some sort of gray fungus growing up Atlantis's towers, and that someone had put some egg-shaped observation rooms up there like the Fuji TV building.

I can see that you're working on something that could become a very interesting image, but at this point it's much too confusing for it to work. Here are my suggestions.

To be honest, I'm not a big fan of the aspect ratio. I tend to prefer widescreen images, because it gives a lot more horizontal space and (for me at least) tends to give more interesting composition options. I like cutting stuff off by the edges of the frame, and for the most part the wide aspect ratio gives me space to the sides (where action TENDS to read better) and cuts off the unnecessary space on top and bottom. At least use a more standard 4:3 aspect ratio. 5:4 is too close to square for me.

But that's largely personal preference.

But look, you have a lot of space in the frame and you're just not using it properly. It's all big and in your face, but that just crowds it all up. Use your depth. We need a sense of the scale of all the objects in relation to each other, and also a sense of how far the objects are from the camera.

For instance, it's very difficult to tell how large those ships with the twin prongs are. Looking at it one way, they could be as large as the giant round one, but are just farther away from the camera, or they could be smaller than the giant round one and are in front of it. This relationship needs to be obvious. For instance, giving the pronged ships motion blur would indicate that they're smaller and faster than the big one. Or if you put a large ship behind Atlantis to show the relative scale of that ship to Atlantis, and then put lots of small pronged ships in front of Atlantis and bunches of tiny ones behind it, that would indicate that they're smaller than the large ship. Things like that.

The aspect ratio gives you a lot of space in the frame, so work with it. Atlantis could be smaller in the frame to make it farther away, and then you can spread everything out so that they're not just one large mass of ship. Don't ignore background ships, and definitely make sure that the background image is in focus. Of course if the background image is in focus, then everything has to be in focus. Depth of field is definitely working against you in this case.

Again, I see that this image has a lot of potential, but it's falling way short. I think you should take your original concept and refine it a bit so that you can get a sense of the scale of the objects in the frame, and make their distance from the camera more obvious.
CrippledPidgeon is offline   Reply With Quote
Old 9th February 2008, 10:57 PM   #9
RionE20
Registered Member
 Gallery
LightWave Photoshop After Effects
 
Join Date: Dec 2007
Posts: 11
Default

btw - I modeled that city. Thanks..
RionE20 is offline   Reply With Quote
Old 10th February 2008, 07:14 AM   #10
gpdesigner
Moderator
 
gpdesigner's Avatar
 Gallery
LightWave Poser Terragen Vue Illustrator Photoshop Shake Premiere
 
Join Date: Nov 2007
Location: Canada in Theory
Posts: 968
Default

Quote:
Originally Posted by RionE20 View Post
btw - I modeled that city. Thanks..
D'oh! . . .
I hate complications . . . . .
Ummmmm, cosmos28 . . I am afraid you are going to have to credit this image and give RionE some recognition . . .

@RionE, . . cosmos28 hasn't been around since the 17th of January so this could take a bit but I will email him to make sure it gets done . . .
gp
gpdesigner is offline   Reply With Quote
Old 26th February 2008, 05:54 PM   #11
RionE20
Registered Member
 Gallery
LightWave Photoshop After Effects
 
Join Date: Dec 2007
Posts: 11
Default

Many thanks gpdesigner...it's ok
RionE20 is offline   Reply With Quote
Old 16th March 2008, 05:06 PM   #12
cosmos28
Registered Member
 Gallery
3DS Max Houdini LightWave Maya Vue Combustion After Effects Digital Fusion Premiere
 
Join Date: Jan 2008
Posts: 65
Default

Quote:
Originally Posted by RionE20 View Post
Many thanks gpdesigner...it's ok
Hello!

Thansks for the city RionE!!!! I'm sorry we've been out for a while.

I didn't meant to take credit of your cool city, SO here you have all my respects about it and admiration too!

See you around!
cosmos28 is offline   Reply With Quote
Old 18th March 2008, 05:29 AM   #13
reeldigital
Registered Member
 Gallery
LightWave After Effects Premiere
 
Join Date: Mar 2008
Posts: 13
Default

Dude the spec highlights look awesome, is that texture set up or have you tinkered with it? The depth of field looks great.
reeldigital is offline   Reply With Quote
Old 19th March 2008, 03:09 AM   #14
Majestic
Registered Member
 Gallery
Blender Photoshop
 
Join Date: Mar 2008
Location: Australia
Posts: 8
Default

A very interesting composure, not something I expected where I say the thread title.
Majestic is offline   Reply With Quote
Old 20th April 2008, 04:29 PM   #15
crazygiraffe
Registered Member
 Gallery
LightWave Poser
 
Join Date: Apr 2008
Posts: 11
Default

what is the brown in the background?
crazygiraffe is offline   Reply With Quote
Old 21st April 2008, 08:40 AM   #16
today
Contributing Member
 
today's Avatar
 Gallery
LightWave Gimp Photoshop After Effects Premiere
 
Join Date: Nov 2007
Posts: 2,083
Default

Probably some random photo stuck in image world to give the ships, buildings, etc.. something to reflect... works nicely, but were it me I'd probably have covered it up with some sort of background image that might have fit the scene a little better.
__________________
"Okay, campers, rise and shine. Don't forget your booties because it's cold out there today!
today is offline   Reply With Quote
Old 30th April 2008, 05:02 PM   #17
SteveCampsOut
Registered Member
 
SteveCampsOut's Avatar
 Gallery
Bryce Poser Vue ZBrush Photoshop
 
Join Date: Apr 2008
Posts: 10
Default

Quote:
Originally Posted by cosmos28 View Post
Hi there!

I download the atlantis city from a great modeler dude"thanks for sharing" and we decided to apply some of our space ships to make a cool composite.
Hope you like it!

Attachment 4041
Spaceship Overload!
SteveCampsOut is offline   Reply With Quote
Old 30th April 2008, 05:10 PM   #18
ArchangelOfLight
Registered Member
 Gallery
Blender LightWave Gimp Photoshop After Effects Shake
 
Join Date: Apr 2008
Posts: 8
Default

It looks cool, except the image is a *little* grainy.
ArchangelOfLight is offline   Reply With Quote
Old 25th August 2008, 07:28 AM   #19
andyatl
Registered Member
 Gallery
3DS Max
 
Join Date: Aug 2008
Posts: 6
Default

maybe still bit too crowded but still a really gud image
andyatl is offline   Reply With Quote
Old 4th September 2008, 04:49 PM   #20
Born
Registered Member
 Gallery
LightWave
 
Join Date: Sep 2008
Posts: 13
Default

Sorry for being impolite, it looks like the result of taking the city which looks great with all the details, composing it with a not very detailed spaceship and render it – may adding some crisp in the post production.
Born is offline   Reply With Quote
Old 16th September 2008, 05:19 PM   #21
Pvt Jones
Registered Member
 Gallery
LightWave Maya Illustrator Photoshop
 
Join Date: Sep 2008
Location: Bradenton, Florida
Posts: 19
Default

Are the enemys supposed to be Replicator?
Pvt Jones is offline   Reply With Quote
Old 16th September 2008, 06:34 PM   #22
BillS
Administrator
 
BillS's Avatar
 Gallery
LightWave Modo Poser Rhino Softimage XSI Vue ZBrush Illustrator Photoshop Combustion Digital Fusion
 
Join Date: Aug 2006
Location: Belleville, Ontario
Posts: 7,057
Default

So has everyone vote in the WoW?
BillS is offline   Reply With Quote

Go Back   Foundation 3D Forums > Art > 3D Stills
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 08:24 AM.


©2006 - 2010 Foundation 3D