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Lightwave Modeling Tips

by bmckain6/10/09

Lightwave ModelingTips
by Bob McKain

Over time, Iíve been fortunate to pick up several helpful tips that make working on a model, and reworking it, easier. These are basic workflow and conventions that that you may find useful additions to your workflow.

Better Contrast

Once of the first things I found useful was a tip to find a good set of colors to work within modeler. The easier it is to see your selections the quicker you can identify problems and correct them. Iíve played with many settings over the years and Iíve finally landed on this color setup: blue for the background and red for selection highlights. Much will depend on your eyes and preferences but this image shows how easy it is to see what has been selected

To set your colors, choose Edit/Display Options from your menu and adjust the colors. You can set colors for back ground, point, edge, polygon and normal selections. Iíve found this particular combination works well with background schematics loaded as well. The key is high contrast and colors that donít get lost with the typical black and white scheme or grey backgrounds.

Naming Conventions

Having worked on models that have more than twenty surfaces, I have found that having a good naming convention can really help to locate a particular surface. Itís always best to avoid long surface lists if possible, but when you must deal with them having a good naming convention will save headaches.

As you can see, with this model Iíve been careful to give the surfaces a unique naming convention. This was important, since I had several variations of this model and wanted to load each into the same scene. Unique names made it easy to find model-specific surfaces and know exactly which surfaces I was affecting later on. One point to make note of: if you are working on a network farm, you may need to use the underscore instead of the space-hyphen-space. Some networks donít play well with the hyphen.

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