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Dino IK Setup

by Japa3/10/13


 Dino IK Setup
by Japa 

 

 

Japa is from Spain and makes his living as a professional illustrator. Starting out with Bryce and Poser he moved onto Inspire as his first complete 3D package. Upgrading to Lightwave v6 in 2001, he finished his first all 3D project in 2002 (pelecanimimus). Lightwave 7.5 is his main 3D tool as with some help from Poser. He has recently began exploring all the new features in LW v8. Most of his work is a composite of classic hand drawn images and 3D renders with some pure 3D thrown in for fun. He has done a series of paleontological works and also a human anatomy series for a Spanish magazine.

You can view Jose's work here:

José Antonio Peñas aka japa

Japa

The companion files to this tutorial can be downloaded here:

Download File

Enough chatter.. onto the tut, here's Japa!

Hello Lightwave Group members!

I decided make a tutorial about IK chains oriented towards dino animations. For this tut I used a light version of my Pelecanimimus (no textures, medium polylevel)

If you make a comparison with, for example, a velociraptor or a T-rex, you see the major difference is the legs scale. Pelecanimimus is a running theropod, a fast and light beast. The T-rex is a big walking beast, and velociraptor is also a running predator, but strong and heavy. For this example, you can think of a similar style bird, the modern ostrich. Its bigger than pelecanimimus, but its displacement style is very similar).

The layout scene is a light-dome structure to simulate diffuse lights. If you think the render time is excessive on your machine, delete the object named DOMO DE LUZ and its linked spotlights and make your own illumination style. I included a basic scene (TRIAL1) for making the tutorial and one finished scene for comparison (TRIAL2).

A. MODELER: SKELEGON BASICS

Well, first you need make the skelegons in modeler, but to save time I made a simple skelegon setup for this purpose in my model.

Well, first you need make the skelegons in modeler, but to save time I made a simple skelegon setup for this purpose in my model.



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