UV mapping a car
by Tony Coleman5/20/08
The tutorial is also provided in PDF format; to save it on your hard drive “right click” and save as.
The gear box script, no longer available, has been provided for the use of the tutorial.
I would just like to point out before you read this, I’ve never done a tutorial (If that’s what this is called) so I’m sure there are many ways to do the following but this is just the way I found most useful, but I’m always open to suggestions.
In this Tutorial we will be creating a UVmap as a reference to creating Decals/ logo’s etc for a Pontiac Firebird (Pic1)

The first thing you will require to follow along is a small LScript called ‘Great Box’.
I always split my model up into layers, I find that this helps with any adjustments that need to be made and also it helps with quick updates when rotating the object in the perspective view, an object like a car with full interior can soon slow the best of systems down if kept in One layer and perspective set to full Textured Wireframe. Just for reference I have my layers set up as follows:

View Comments (3)






awesome!! very useful tutorial
where can I find GreatBox LScript?
Nevermind, I see it now.